Religion and migration in the context of the game Far Cry V and in the reality presented in Wild Wild Country

Authors

  • Edson Viana de Melo RELIGMI

DOI:

https://doi.org/10.57108/js6432fd

Keywords:

games, religion and migration, entertainment

Abstract

The world of video games has become more creative and attractive to people of different genders, ages and cultures. Games on different platforms and different categories of genres to be played make this market a real source of income for companies in the field and for game creators, as well as a source of entertainment for people. Within this universe, the themes of religion and migration could not be left out, as they are themes that can address historical or fictional facts ready to feed any plot of a video game. And it is in this context that I will address in this article about one of the games in the Far Cry franchise, more specifically, the fifth game in the franchise called Far Cry V, along with a historical event that took place in the 80’s in the Oregon desert, USA, in which a utopian city was built by a cult leader known worldwide as Osho, giving rise to a national scandal and its story was recently told to the world through a Netflix series entitled Wild Wild Country. Therefore, the main objective of this work is to discuss the elements of religion and migration both in the context of the game and in the context of the event in Oregon, USA, in the 80’s. For a better discussion of the topic, texts by some theorists and scholars in the area of religion and migration will be consulted as Almeida, Flores and Nascimento that will undoubtedly contribute to a better and clearer understanding of the topics covered in this article. These texts that bring the theoretical basis of the religion and migration theme will be used to generate a link between the game Far Cry V and the event in the Oregon desert reported in the Netflix series. The objective of this article is to discuss about topics like religion and migration in games and documentaries and the contribution of this article will be extremely important for scholars of religion, migration, history and culture of peoples, since all these elements will be included in the present work translated as possible reality or fiction, depending on the reader's own critical and reflective reading.

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Author Biography

  • Edson Viana de Melo, RELIGMI

    English language teacher graduated from UFPB and has worked in foreign language teaching in public schools in the state of Paraíba since 2004. Currently, he is a member of the Religion and Migration Studies and Research Group “RELIGMI”.

References

ALMEIDA, G. M. R.; BAENINGER, R. Modalidades migratórias internacionais: da diversidade dos fluxos às novas exigências conceituais. In: XXVIII CONGRESSO INTERNACIONAL DA ALAS, 6 a 11 de setembro de 2011. Anais... Recife-PE: UFPE, 2011.

BALEEIRO GAMES. Far Cry V – O filme (Dublado), YouTube, 2018. Disponível em: https://www.youtube.com/watch?v=Ki9pCmzLTLU&t=516s Acesso em: 10 de set. 2022.

BELLO, Robson Scarassati e VASCONCELOS José Antonio: O vídeo game como mídia de representação histórica. Revista Observatório, Palmas, v. 3, n. 5, p. 216-250, agosto. 2017.

FLORES, S.M. L. Migraciones de trabajo y movilidad territorial. México: Conacyt e Miguel Ánghel Porrúa, 2010. Pag 7.

NASCIMENTO, Kelly Thaysy Lopes. O fluxo migratório brasileiro em Orlando e o papel das igrejas brasileiras: uma pesquisa em andamento. HORIZONTE – Revista de Estudos de Teologia e Ciências da Religião, v.17, n. 53, p. 4, 31 ago. 2019.

NETFLIX. Wild Wild Country | Official Trailler | HD | Netflix, YouTube, 2018. Disponível em: https://www.youtube.com/watch?v=hBLS_OM6Puk Acesso em: 10 de set. 2022.

PACHECO, Luis Carlos de Lima. O sagrado nos videogames: uma introdução ao estudo da religião e jogos digitais. XV SBGames – São Paulo – SP – Brazil, September 8th - 10th, 2016. Disponível em: http://www.sbgames.org/sbgames2016/downloads/anais/157024.pdf.

Published

2022-12-29

Issue

Section

Articles

How to Cite

Religion and migration in the context of the game Far Cry V and in the reality presented in Wild Wild Country. (2022). IVY ENBER SCIENTIFIC JOURNAL, 2(2), 96-115. https://doi.org/10.57108/js6432fd

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